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Kindergarten Technology Applications South Carolina Standards

65 standards - South Carolina standards

These are the official Kindergarten Technology Applications South Carolina standards — the exact codes and student expectations kindergarten teachers are required to teach and South Carolina state test assesses. Browse every standard below, then generate a print-ready, standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

1.a

Recognize that equitable access to computing benefits society as a whole.

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1.b

Consider others' perspectives as well as one's own perspective when developing computational solutions.

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1.c

Consider the needs of a variety of end users regarding accessibility and usability.

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2.a

Select appropriate technological tools that can be used to collaborate on a project.

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2.b

Collaborate productively with individuals of varying perspectives, skills, and backgrounds.

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2.c

Set and implement equitable expectations and workloads when working in teams.

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2.d

Integrate constructive feedback while working in teams.

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3.a

Recognize when it is appropriate to solve a problem computationally.

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3.b

Make sense of computational problems and persevere in solving them.

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3.c

Relate computational problems to prior knowledge.

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3.d

Recognize that there may be multiple approaches to solving a problem.

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3.e

Approach problem solving iteratively, using a cyclical process.

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4.a

Consider the purpose of computational artifacts for practical use, personal expression, and/or societal impact.

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4.b

Recognize when to use the same solution for multiple problems.

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4.c

Test computational artifacts systematically by considering multiple scenarios and using test cases.

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4.d

Approach troubleshooting systematically.

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4.e

Consider performance, reliability, usability, and accessibility when evaluating and refining computational artifacts.

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5.a

Select and use appropriate technological tools to convey solutions to computing problems.

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5.b

Communicate about computational processes and solutions using appropriate terminology consistent with the intended audience and purpose.

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5.c

Articulate ideas responsibly by observing intellectual property rights and giving appropriate attribution.

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K.CS

Computing Systems

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K.CS.1

Understand that computing devices are used to perform a variety of tasks and take many forms.

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K.CS.1.1

Identify traditional computing devices (e.g., tablets, smartphones, desktops, laptops) and non-traditional computing devices (e.g., microwave, oven, car).

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K.CS.1.2

Recognize that people use computing devices to perform tasks.

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K.CS.2

Explore hardware (i.e., physical components) and software of computing systems.

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K.CS.2.1

Use appropriate terminology in naming and identifying hardware (e.g., monitor, keyboard, mouse, earbuds, headphones, printer).

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K.CS.2.2

Learn to handle computing devices with proper care (e.g., do not place food or drink near a computer or tablet; hold tablets or laptops with both hands when transporting them).

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K.CS.3

Recognize that computing systems might not work as expected because of hardware or software problems.

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K.CS.3.1

Identify simple hardware problems (e.g., computer is not plugged into power source).

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K.DA

Data and Analysis

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K.DA.1

Discover how data can be stored in and retrieved from multiple locations.

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K.DA.1.1

Recognize that data can be collected and stored on different computing devices over time (e.g., progress in a video game).

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K.DA.1.2

Recognize that data can be retrieved from different computing devices (e.g., progress in a video game; pictures from a smartphone).

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K.DA.2

Explore how computing devices collect and display data.

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K.DA.2.1

Identify and give examples of data (e.g., lunch choice, weather conditions).

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K.DA.3

Explore how data can be displayed for communication in many ways.

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K.DA.3.1

Recognize data displayed in picture graphs.

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K.DA.4

Understand how data can be used to make decisions.

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K.DA.4.1

Draw conclusions and make predictions from picture graphs (e.g., make predictions based on weather data presented in a picture graph).

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K.DL

Digital Literacy

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K.DL.1

Use software applications to create an authentic product.

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K.DL.1.1

Recognize a program to use for word processing.

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K.DL.1.2

Recognize a program to use for creating presentations.

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K.DL.2

Learn the fundamentals of digital citizenship and appropriate use of digital media.

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K.DL.2.1

Understand safety rules when using a computing device.

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K.DL.3

Exhibit responsibility when using connected computing devices.

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K.DL.3.1

Learn how to protect personal information (e.g., username, password).

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K.DL.4

Demonstrate effective keyboarding skills on a computing device.

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K.DL.4.1

Locate letter and number keys.

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K.IC

Impact of Computing

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K.IC.1

Understand how computing devices have changed people's lives.

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K.IC.1.1

List different ways in which computing devices are used in your daily life.

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K.IC.1.2

Discover how some tasks can be completed with or without a computing device.

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K.IC.2

Discover how computing devices have affected the way people communicate.

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K.IC.2.1

List different computing devices used for communication.

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K.NI

Networks and the Internet

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K.NI.1

Discover that computing devices and the internet enable us to connect with other people, places, information, and ideas.

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K.NI.1.1

Recognize that people can communicate with others by using connected computing devices (e.g., cell phones, tablets).

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N-19UCN

Process Standards

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N-1GQON

Content Standards

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N-1Q0K9

Recognize, define, and analyze computational problems.

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N-5UAMR

Create, test, and refine computational artifacts.

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N-TNVQL

Collaborate around computing.

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N-UM1KP

Foster an inclusive computing culture.

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N-Y1G4L

Communicate about computing.

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