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Grade 7 Technology Applications South Carolina Standards

96 standards - South Carolina standards

These are the official Grade 7 Technology Applications South Carolina standards — the exact codes and student expectations grade 7 teachers are required to teach and South Carolina state test assesses. Browse every standard below, then generate a print-ready, standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

1.a

Recognize that equitable access to computing benefits society as a whole.

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1.b

Consider others' perspectives as well as one's own perspective when developing computational solutions.

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1.c

Consider the needs of a variety of end users regarding accessibility and usability.

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2.a

Select appropriate technological tools that can be used to collaborate on a project.

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2.b

Collaborate productively with individuals of varying perspectives, skills, and backgrounds.

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2.c

Set and implement equitable expectations and workloads when working in teams.

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2.d

Integrate constructive feedback while working in teams.

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3.a

Recognize when it is appropriate to solve a problem computationally.

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3.b

Make sense of computational problems and persevere in solving them.

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3.c

Relate computational problems to prior knowledge.

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3.d

Recognize that there may be multiple approaches to solving a problem.

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3.e

Approach problem solving iteratively, using a cyclical process.

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4.a

Consider the purpose of computational artifacts for practical use, personal expression, and/or societal impact.

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4.b

Recognize when to use the same solution for multiple problems.

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4.c

Test computational artifacts systematically by considering multiple scenarios and using test cases.

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4.d

Approach troubleshooting systematically.

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4.e

Consider performance, reliability, usability, and accessibility when evaluating and refining computational artifacts.

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5.a

Select and use appropriate technological tools to convey solutions to computing problems.

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5.b

Communicate about computational processes and solutions using appropriate terminology consistent with the intended audience and purpose.

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5.c

Articulate ideas responsibly by observing intellectual property rights and giving appropriate attribution.

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7.AP

Algorithms and Programming

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7.AP.1

Design, evaluate, and modify simple algorithms (e.g., steps to make a sandwich; steps to a popular dance; steps for sending an email).

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7.AP.1.1

Write sequences of instructions for others to perform tasks.

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7.AP.1.2

Suggest changes to the sequence of instructions that can lead to the same result (e.g., explore different ways to tying shoes).

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7.AP.1.3

Write clear instructions using pseudocode.

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7.AP.2

Use and compare simple coding control structures (e.g., if-then, loops).

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7.AP.2.1

Write code using control structures to skip or repeat instructions.

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7.AP.3

Decompose problems into subproblems and write code to solve the subproblems (i.e., break down a problem into smaller parts).

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7.AP.3.1

Decompose a problem into smaller parts.

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7.AP.3.2

Identify the parts of a program (e.g., components of creating a video game include keeping score, determining winners/losers, moving characters, designing game art, and advancing level).

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7.AP.4

Design and code programs to solve problems.

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7.AP.4.1

Use a beginner coding language (e.g., drag-and-drop, block-based) to design and code a moderately complex program that solves a problem.

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7.AP.5

Identify variables and compare the types of data stored as variables.

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7.AP.5.1

Identify variables as a representation for information.

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7.AP.5.2

Discuss the differences between the types of data (e.g., characters, integers, decimals).

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7.CS

Computing Systems

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7.CS.1

Analyze the use of computing to solve relevant problems.

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7.CS.1.1

Explore an expanded definition of computing devices (e.g., "Internet of Things," wearable technology, robotics).

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7.CS.1.2

Analyze relevant problems and how they are solved using computer science and various types of computing devices (e.g., Global Positioning System (GPS) and online maps provide guided step-by-step directions to locations).

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7.CS.2

Examine how computing devices function.

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7.CS.2.1

Describe processing speed and storage capacity using standard units of measure (e.g., 3 TB hard drive, 256 GB cell phone, 3.8 GHz processor).

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7.CS.3

Evaluate various solutions to common hardware and software problems.

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7.CS.3.1

Understand and communicate solutions to various computing problems (e.g., computing device is frozen; webpage does not load; application does not launch; keyboard does not work).

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7.CS.3.2

Understand how rebooting a computing device can solve problems.

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7.DA

Data and Analysis

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7.DA.1

Evaluate the storage and representation of data.

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7.DA.1.1

Describe how a picture, audio, and video are stored digitally (e.g., Red, Green, and Blue (RGB), pixels, .wav).

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7.DA.2

Analyze how data is collected with both computational and non-computational tools and processes.

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7.DA.2.1

Identify computing devices that assist with data collection (i.e., thermometers, barcode scanners, biometrics, sensors, radio-frequency identification (RFID), wearable technology).

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7.DA.3

Analyze various ways to visually represent data.

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7.DA.3.1

Create various graphical representations of large data sets (e.g., frequency plots, bar graphs, presentation software).

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7.DA.3.2

Represent two sets of numerical data (e.g., histograms, box plots, dot plots).

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7.DL

Digital Literacy

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7.DL.1

Use software applications to collaborate and create authentic products.

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7.DL.1.1

Collaborate in small groups to create and edit online documents in real time (e.g., multiple users editing one document in a shared online space).

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7.DL.1.2

Identify and use appropriate file sharing strategies (e.g., copy and paste, links, email attachments).

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7.DL.1.3

Apply appropriate design principles to presentations (e.g., themes, contrast, animations).

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7.DL.2

Understand risks and responsibilities of being a digital citizen.

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7.DL.2.1

Discuss consequences of improper internet use.

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7.DL.2.2

Discuss consequences of improper use of social media (e.g., cyberbullying).

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7.DL.3

Understand issues associated with appropriate use of personal digital information.

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7.DL.3.1

Identify appropriate methods for protecting personal digital information.

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7.DL.4

Demonstrate keyboarding speed and accuracy on a computing device.

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7.DL.4.1

Demonstrate proper keyboarding technique when keying letters, numbers, and symbols at a rate of 25 words per minute.

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7.IC

Impact of Computing

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7.IC.1

Evaluate the tradeoffs of computing in everyday activities.

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7.IC.1.1

Understand how computer science is and can be used to solve problems in students' daily lives (e.g., voter identification website, online tax filing).

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7.IC.1.2

Compare positive and negative impacts of computing on society (e.g., personal, health, workforce, economy, education, culture, environment).

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7.IC.2

Analyze various computing platforms used for communication.

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7.IC.2.1

Describe current communication methods and computing devices.

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7.IC.3

Evaluate the tradeoffs in what and how information is shared digitally.

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7.IC.3.1

Understand precautions to protect personal information (i.e., password strength, anti-virus software).

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7.IC.4

Evaluate how legal and ethical issues shape computing practices.

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7.IC.4.1

Understand the consequences of unethical and illegal behavior online (e.g., social media, gaming, cyberbullying).

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7.IC.5

Understand the importance of access and equity in computing.

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7.IC.5.1

Discuss and understand factors that affect access to computing resources locally, nationally, and globally (e.g., geographical location, socioeconomic status, government structure).

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7.IC.6

Explore computer science and computing-intensive careers.

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7.IC.6.1

Explain how computer science plays a role in every industry.

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7.IC.7

Evaluate the history of computers and computing.

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7.IC.7.1

Understand and communicate the changes in computing and computer science over time.

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7.IC.7.2

Understand and communicate the history and development of the internet.

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7.NI

Networks and the Internet

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7.NI.1

Analyze various network structures and how data is transmitted.

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7.NI.1.1

Identify and compare types of networks (i.e., Local Area Networks (LANs) and Wide Area Networks (WANs)).

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7.NI.1.2

Define and understand how the internet is a network of Wide Area Networks (WANs).

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7.NI.1.3

Compare and contrast network topologies (e.g., ring, star, mesh).

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7.NI.2

Identify methods to protect data, information, and computing devices across networks.

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7.NI.2.1

Identify software methods for protecting data transmitted across networks (e.g. anti-virus software).

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7.NI.2.2

Identify physical methods for securing computing devices (e.g., biometric-thumb reader, computer lock, restricted access rooms, hardware firewall).

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N-1MIYY

Create, test, and refine computational artifacts.

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N-1TITG

Recognize, define, and analyze computational problems.

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N-1Y083

Foster an inclusive computing culture.

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N-4QZVP

Collaborate around computing.

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N-ASY7H

Communicate about computing.

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N-E2CLG

Content Standards

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N-GCK1J

Process Standards

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