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Grade 6 Technology Applications South Carolina Standards

89 standards - South Carolina standards

These are the official Grade 6 Technology Applications South Carolina standards — the exact codes and student expectations grade 6 teachers are required to teach and South Carolina state test assesses. Browse every standard below, then generate a print-ready, standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

1.a

Recognize that equitable access to computing benefits society as a whole.

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1.b

Consider others' perspectives as well as one's own perspective when developing computational solutions.

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1.c

Consider the needs of a variety of end users regarding accessibility and usability.

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2.a

Select appropriate technological tools that can be used to collaborate on a project.

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2.b

Collaborate productively with individuals of varying perspectives, skills, and backgrounds.

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2.c

Set and implement equitable expectations and workloads when working in teams.

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2.d

Integrate constructive feedback while working in teams.

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3.a

Recognize when it is appropriate to solve a problem computationally.

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3.b

Make sense of computational problems and persevere in solving them.

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3.c

Relate computational problems to prior knowledge.

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3.d

Recognize that there may be multiple approaches to solving a problem.

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3.e

Approach problem solving iteratively, using a cyclical process.

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4.a

Consider the purpose of computational artifacts for practical use, personal expression, and/or societal impact.

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4.b

Recognize when to use the same solution for multiple problems.

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4.c

Test computational artifacts systematically by considering multiple scenarios and using test cases.

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4.d

Approach troubleshooting systematically.

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4.e

Consider performance, reliability, usability, and accessibility when evaluating and refining computational artifacts.

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5.a

Select and use appropriate technological tools to convey solutions to computing problems.

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5.b

Communicate about computational processes and solutions using appropriate terminology consistent with the intended audience and purpose.

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5.c

Articulate ideas responsibly by observing intellectual property rights and giving appropriate attribution.

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6.AP

Algorithms and Programming

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6.AP.1

Design, evaluate, and modify simple algorithms (e.g., steps to make a sandwich; steps to a popular dance; steps for sending an email).

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6.AP.1.1

Recognize that there are multiple ways to sequence instructions that can lead to the same result.

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6.AP.1.2

Interpret pseudocode and flowcharts.

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6.AP.2

Use and compare simple coding control structures (e.g., if-then, loops).

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6.AP.2.1

Select appropriate coding control structures to skip or repeat instructions.

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6.AP.3

Decompose problems into subproblems and write code to solve the subproblems (i.e., break down a problem into smaller parts).

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6.AP.3.1

Discuss the parts of a program (e.g., components of creating a video game include keeping score, determining winners/losers, moving characters, designing game art, and advancing levels).

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6.AP.4

Design and code programs to solve problems.

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6.AP.4.1

Use a beginner coding language (e.g., drag-and-drop, block-based) to design and code a simple program that solves a problem.

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6.AP.5

Identify variables and compare the types of data stored as variables.

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6.AP.5.1

Recognize variables that represent information (e.g., age, first name).

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6.AP.5.2

Recognize variables can represent different types of data (e.g., numbers, words, colors, images).

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6.CS

Computing Systems

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6.CS.1

Analyze the use of computing to solve relevant problems.

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6.CS.1.1

Identify and describe the key functional components (e.g., input devices, output devices, processor, operating system, software applications, memory, storage) of a computer.

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6.CS.1.2

Identify relevant problems and how they are solved using computer science and various types of computing devices (e.g., directions to a location can be obtained through Global Position Systems (GPS) and/or online maps).

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6.CS.2

Examine how computing devices function.

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6.CS.2.1

Understand various ways software is acquired and installed.

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6.CS.3

Evaluate various solutions to common hardware and software problems.

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6.CS.3.1

Identify the source of a problem using a systematic process (i.e., troubleshooting).

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6.DA

Data and Analysis

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6.DA.1

Evaluate the storage and representation of data.

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6.DA.1.1

Identify the file extensions (e.g., .ppt, .pdf, .mp3) associated with software programs.

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6.DA.2

Analyze how data is collected with both computational and non-computational tools and processes.

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6.DA.2.1

Explore real-world data collection (e.g., identification number at lunch; teacher taking attendance; grocery store shopping card).

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6.DA.3

Analyze various ways to visually represent data.

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6.DA.3.1

Explain how large data sets are represented graphically (e.g., frequency plots, bar graphs).

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6.DA.3.2

Represent one set of numerical data (e.g., histograms, box plots, dot plots).

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6.DL

Digital Literacy

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6.DL.1

Use software applications to collaborate and create authentic products.

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6.DL.1.1

Use professional email protocol to communicate and share information with peers and teachers (e.g., addressees, subject line, body, salutations, closing).

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6.DL.1.2

Share documents created using word processing, presentation, and spreadsheet software via email attachments.

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6.DL.1.3

Use formulas in spreadsheets to perform real-world calculations (e.g., creating budgets).

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6.DL.2

Understand risks and responsibilities of being a digital citizen.

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6.DL.2.1

Identify rules for safe internet use.

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6.DL.2.2

Identify appropriate use of social media (e.g., cyberbullying prevention).

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6.DL.2.3

Identify appropriate use of computing devices.

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6.DL.3

Understand issues associated with appropriate use of personal digital information.

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6.DL.3.1

Define and identify personal digital information.

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6.DL.3.2

Identify consequences of inappropriate sharing of personal digital information.

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6.DL.4

Demonstrate keyboarding speed and accuracy on a computing device.

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6.DL.4.1

Demonstrate proper keyboarding technique when keying letters, numbers, and symbols at a rate of 20 words per minute.

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6.IC

Impact of Computing

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6.IC.1

Evaluate the tradeoffs of computing in everyday activities.

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6.IC.1.1

Explore how computer science is and can be used to solve problems in students' daily lives (e.g., "Internet of Things," smart appliances, smart cars).

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6.IC.1.2

Discover positive and negative impacts of computing on society (e.g., personal, health, workforce, economy, education, culture, environment).

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6.IC.2

Analyze various computing platforms used for communication.

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6.IC.2.1

Identify current communication methods and computing devices.

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6.IC.3

Evaluate the tradeoffs in what and how information is shared digitally.

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6.IC.3.1

Identify guidelines for safely using the internet.

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6.IC.4

Evaluate how legal and ethical issues shape computing practices.

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6.IC.4.1

Identify unethical and illegal behavior.

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6.NI

Networks and the Internet

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6.NI.1

Analyze various network structures and how data is transmitted.

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6.NI.1.1

Identify and define hardware required to connect to a network (e.g., connect a school tablet or computer to Wi-Fi, network, or internet).

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6.NI.1.2

Define an IP address and show an example.

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6.NI.1.3

Identify a Uniform Resource Locator (URL).

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6.NI.1.4

Define a packet and explain how they are used to transmit data across a network.

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6.NI.2

Identify methods to protect data, information, and computing devices across networks.

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6.NI.2.1

Identify common security risks associated with using computer networks (e.g., compromised passwords, phishing, viruses).

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6.NI.2.2

Identify how individuals and organizations protect data and information from security risks associated with using computer networks.

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N-1G4FR

Collaborate around computing.

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N-1I9V7

Communicate about computing.

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N-1QHYO

Recognize, define, and analyze computational problems.

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N-9MN3E

Foster an inclusive computing culture.

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N-T6DP4

Process Standards

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N-TH999

Content Standards

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N-WGN4S

Create, test, and refine computational artifacts.

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