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Grade 2 Science South Carolina standards Standards

95 standards - South Carolina South Carolina standards

These are the official Grade 2 Science South Carolina South Carolina standards — the exact codes and student expectations grade 2 teachers are required to teach and South Carolina state test assesses. Browse every standard below, then generate a print-ready, South Carolina standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

Content Standards

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Communicate about computing.

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Create, test, and refine computational artifacts.

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Recognize, define, and analyze computational problems.

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Collaborate around computing.

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Foster an inclusive computing culture.

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Process Standards

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Earth and Human Activity

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Earth's Systems

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Earth's Place in the Universe

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Biological Evolution: Unity and Diversity

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Ecosystems: Interactions, Energy, and Dynamics

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Matter and Its Interactions

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1.a

Recognize that equitable access to computing benefits society as a whole.

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1.b

Consider others' perspectives as well as one's own perspective when developing computational solutions.

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1.c

Consider the needs of a variety of end users regarding accessibility and usability.

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2-ESS1-1

Use information from several sources to provide evidence that Earth events can occur rapidly or slowly.

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2-ESS2-1

Compare multiple solutions designed to slow or prevent wind or water from changing the shape of the land.

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2-ESS2-2

Develop a model to represent the shapes and kinds of land and bodies of water in an area.

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2-ESS2-3

Obtain information to identify where water is found on Earth and that it can be solid or liquid.

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2-ESS3-1

Design solutions to address human impacts on natural resources in the local environment.

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2-LS2-1

Plan and conduct an investigation to determine what plants need to grow.

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2-LS2-2

Develop a simple model that mimics the function of an animal in dispersing seeds or pollinating plants.

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2-LS4-1

Make observations of plants and animals to compare patterns of diversity within different habitats.

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2-PS1-1

Plan and conduct an investigation to describe and classify different kinds of materials by their observable properties.

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2-PS1-2

Analyze data obtained from tests to determine which materials have the best properties for an intended purpose.

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2-PS1-3

Make observations to construct an evidence-based account of how an object made of a small set of pieces can be disassembled and made into a new object.

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2-PS1-4

Construct an argument with evidence that some changes caused by heating or cooling can be reversed and some cannot.

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2.CS

Computing Systems

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2.CS.1

Understand that computing devices are used to perform a variety of tasks and take many forms.

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2.CS.1.1

Classify computing devices according to purpose (e.g., navigation, game, communication, all-purpose).

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2.CS.1.2

Recognize that computing devices have limitations (e.g., printing, screen size, mobility).

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2.CS.1.3

Choose the appropriate computing device to complete a given task.

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2.CS.2

Explore hardware (i.e., physical components) and software of computing systems.

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2.CS.2.1

Describe the function of common computing devices and components (e.g., desktop computer, laptop computer, tablet, monitor, keyboard, mouse, printer).

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2.CS.2.2

Recognize software that controls computing devices (e.g., use an application to draw on the screen; use software to write a story or control robots).

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2.CS.2.3

Use appropriate hardware and software to complete a given task.

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2.CS.3

Recognize that computing systems might not work as expected because of hardware or software problems.

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2.CS.3.1

Recognize the difference between a simple hardware problem and a simple software problem (e.g., sound problem can mean headphones are unplugged (hardware) or sound is muted (software)).

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2.DA

Data and Analysis

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2.DA.1

Discover how data can be stored in and retrieved from multiple locations.

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2.DA.1.1

Recognize where data is stored (i.e., on the computing device or elsewhere).

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2.DA.1.2

Store data (e.g., image, music) to a computing device.

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2.DA.1.3

Retrieve data (e.g., image, music) from a computing device.

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2.DA.2

Explore how computing devices collect and display data.

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2.DA.2.1

Identify different ways and tools to collect data.

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2.DA.2.2

Collect, organize and display data using object graphs, picture graphs, and bar graphs.

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2.DA.3

Explore how data can be displayed for communication in many ways.

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2.DA.3.1

Recognize how different data displays communicate information in different ways.

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2.DA.3.2

Transform data into a new representation (i.e., object graphs, picture graphs, bar graphs, charts).

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2.DA.4

Understand how data can be used to make decisions.

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2.DA.4.1

Draw conclusions and make predictions from different types of graphs (i.e., scaled picture graphs, scaled bar graphs).

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2.DL

Digital Literacy

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2.DL.1

Use software applications to create an authentic product.

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2.DL.1.1

Create text documents using a word processing program.

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2.DL.1.2

Format a text document using a word processing program (e.g., change font style, including underline, italicize, bold; change font size).

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2.DL.1.3

Create a multi-slide presentation with graphics or images using presentation software (e.g., create a new slide; rearrange slides).

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2.DL.2

Learn the fundamentals of digital citizenship and appropriate use of digital media.

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2.DL.2.1

Demonstrate how to use appropriate behavior when sending messages online.

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2.DL.2.2

Recognize how to credit work found online (e.g., image, photograph).

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2.DL.3

Exhibit responsibility when using connected computing devices.

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2.DL.3.1

Identify the characteristics of a strong password.

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2.DL.3.2

Discuss the effects of password misuse.

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2.DL.4

Demonstrate effective keyboarding skills on a computing device.

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2.DL.4.1

Locate and use letter, number, and punctuation keys.

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2.DL.4.2

Demonstrate the use of function keys (e.g., shift, enter, backspace, delete, spacebar)

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2.DL.4.3

Develop proper keyboarding technique when keying letters, numbers, and symbols (e.g., use both hands; utilize proper finger placement on home row keys; use letter, number, and punctuation keys).

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2.IC

Impact of Computing

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2.IC.1

Understand how computing devices have changed people's lives.

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2.IC.1.1

Identify the ways that computing has changed throughout society.

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2.IC.1.2

Demonstrate how some tasks can be completed with or without a computing device.

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2.IC.2

Discover how computing devices have affected the way people communicate.

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2.IC.2.1

Explore similarities and differences between in-person and online communications.

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2.NI

Networks and the Internet

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2.NI.1

Discover that computing devices and the internet enable us to connect with other people, places, information, and ideas.

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2.NI.1.1

Gather information from the internet with supervision.

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2.NI.1.2

Identify email as one way to communicate digitally.

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2.NI.1.3

Use technology to work cooperatively and collaboratively with peers, teachers, and others.

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2.a

Select appropriate technological tools that can be used to collaborate on a project.

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2.b

Collaborate productively with individuals of varying perspectives, skills, and backgrounds.

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2.c

Set and implement equitable expectations and workloads when working in teams.

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2.d

Integrate constructive feedback while working in teams.

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3.a

Recognize when it is appropriate to solve a problem computationally.

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3.b

Make sense of computational problems and persevere in solving them.

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3.c

Relate computational problems to prior knowledge.

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3.d

Recognize that there may be multiple approaches to solving a problem.

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3.e

Approach problem solving iteratively, using a cyclical process.

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4.a

Consider the purpose of computational artifacts for practical use, personal expression, and/or societal impact.

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4.b

Recognize when to use the same solution for multiple problems.

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4.c

Test computational artifacts systematically by considering multiple scenarios and using test cases.

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4.d

Approach troubleshooting systematically.

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4.e

Consider performance, reliability, usability, and accessibility when evaluating and refining computational artifacts.

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5.a

Select and use appropriate technological tools to convey solutions to computing problems.

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5.b

Communicate about computational processes and solutions using appropriate terminology consistent with the intended audience and purpose.

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5.c

Articulate ideas responsibly by observing intellectual property rights and giving appropriate attribution.

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